Super Sayajin S
CS2 player profile

Super Sayajin

Steam 76561198925055920 Tracking setup required
Current Premier
2
Steam
Tracking is not enabled Only imported match data is counted in the analyzed statistics below.
Deep telemetry

Behavior and mechanics

Ready · 1
Laboratory aim metrics Crosshair, preaim, aim response and time-to-damage are calculated from tick and subtick data, but do not yet have geometry-verified line of sight. Trust weight: 0
Shots4151 matches · 24 rounds
Damaging shots23.1%96 / 415
Head-hit share29.2%28 head hits
Stationary shots63.0%Movement at fire time measured per tick
Wallbang kills22 through-smoke kills
Enemies flashed1740.0s total blind time
Moving time62.6%about 3,298 m traveled
Airborne time9.7%0 airborne kills
Visual intelligence

Trends from processed demos

Latest 1 matches
Play profileCombat and movement profile
Aim precisionCrosshair and preaim trend
Reaction timingAim response and time-to-damage
Experimental lab

Aim and subtick behavior

No geometry LOS
Crosshair error3.61°397 samples
Preaim error5.40°Median around 100 ms before fire
Aim response656 ms96 samples
Time to damage1,227 msAngular acquisition proxy
Direct demo events No public chat/voice Trust Score unchanged